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It’s a trial-and-error system, mostly comprised of leading Eike to different areas and talking to different individuals. Since the game doesn’t have a combat mechanic, finding ways to avoid countless murders takes thought instead. Like someone opposite me, yanking out the thread I had taken so much time to place.Īt times it can be fairly linear, it also allows a fair amount of freedom. Each time I escaped, I unwittingly walked into another trap. What I thought as only a random, unlucky encounter began to seem more like a conspiracy-and a brilliant one at that. Of which I believed there to be only one, but moments after he’s safe another attempt is made on his life. It’s referred to as a digipad, but in essence is nothing more than a time machine, but if used properly can save Eike from his horrible death. With an almost playful nature, he begins waxing poetically about life and death, cause and effect, eventually leaving our protagonist with a second chance to change his fate and a strange item that will help him achieve such.
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Amidst the rubble, one entity makes its presence known, that of a young boy-oddly feminine-sitting high above Eike.
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Rather than ascension to heaven or a descent into hell, Eike is hurled into limbo-a broken, hovering world littered with crumbling pillars, shattered statues and empty doorframes. But unlike all others, death is not an end for Eike, it’s a beginning. It’s about building a new design over the old-one that is far more pleasant.Ī power that should be wielded by none, yet one granted to Eike after he meets his demise, in a random alley, from a knife to the back. Twisting those threads of fate, yanking them out and replacing them with entirely different colors. Things might be much easier if he did.īecause Shadow Of Destiny isn’t about intense combat, or attaching you to a character that you truly understand and feel for, prompting you to fight just as hard as him in order to win. He doesn’t swing a weapon, fire a gun or even use a vehicle as a battering ram. Yet through the entire course of the game, Eike doesn’t throw one punch, nor are you prompted to do so. I imagine many, given its genre, would believe that Shadow Of Destiny is about action combat. In truth, I didn’t even know what Eike did for a living.Īnd that would lead one to believe-as I did-that his fight for survival would be just that: a fight. In the grander scheme of things, Eike makes very little progression and even less is revealed about his past. He’s not given a twisted back-story nor is he really ever faced with moral decisions that define his personality or thrown into situations that pull at your heartstrings and make you genuinely feel for him. Over the course of the game, you learn very little about Eike. Shadow Of Destiny is not about learning the inner workings of a complex main character. However in a game, this theory and the ambition to fight it creates the perfect setting… In real life, attempting to twist, arrange or submit to fate can lead one to insanity or callowness. Even trying can lead you to paranoia, regret or despondency. It’s a question not answered easily-by anyone. And resistance towards the greater plan could mean snapping only one thread and tragically unraveling the entire balance that was set. If you were faced with a life-altering choice, would you make it without ever taking the time to consider potential outcomes or is every decision you come across made with the knowledge that each moment is a thread in time, one that combines with everyone else’s to eventually culminate and weave an intricate tapestry-one whose design is pre-determined.
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